Archive for June, 2008

June 18, 2008 2

Digital Luddites

By Mason Poe in News

I’m sure that there is some scientific law somewhere that says that a force of change is met by an equal force of resistance. If there isn’t, it certainly feels like there should be. As one riding the wave of internet marketing change, I can attest to the institutional resistance and inertia that meets this [...]

June 17, 2008 0

Sims Carnival

By Mason Poe in design, technology

EA has launched Sims Carnival, a collection of Flash-based games that can be played, modified, and shared with friends. Users are free to play pre-designed games, or to create their own. To celebrate the launch, Sims Carnival has also opened a “Galactic Game Challenge” that will award the best designer a cash prize.
The site offers a [...]

June 10, 2008 0

Radio Ideas

By Mason Poe in design

The Big Ideas video by James Houston is further proof that best ideas are often small, home grown, and heart-felt. The video is a wonderful remix of Radiohead’s Nude, orchestrated with old computer parts. Be warned, the first few seconds are loud (like a digital alarm clock) before it culminates into something impressive.
by Mason Poe

June 9, 2008 2

The Girl Effect

By Mason Poe in Industry

The Girl Effect shows how a little help can foster change for adolescent girls in developing countries. The “wow factor” comes not only from the incredibly positive vibe, but the great writing coupled with design and animation that both do their job. The project is being run by the Nike Foundation to try and raise [...]

June 4, 2008 0

Versions Officially In Beta

By Mason Poe in technology

Whether you’re a designer, developer, editor or project manager, chances are you already have plenty on your mind. Versions saves you the hassle and makes working with Subversion easy for your entire team.
Versions, an OS X subversion client is finally in beta. So all you mac folks who hate subclipse / svnx / command line [...]

June 2, 2008 0

They Will Be Outstanding

By Mason Poe in design

I love how the layout for WE WILL BE OK mixes both info-graphics and narrative into the design. In this mix the layout successfully breaks the typical C-clamp found in so many themes used today.
We have many aspirations for the IQ Interactive Blog and this design has raised the bar.
by Mason Poe

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June 2, 2008 0

Darkstar Changes Gaming

By Mason Poe in News

Project Darkstar, from Sun, is an open source endeavor to simplify the really big infrastructure problems common to all multi-user environments. The obvious use of this is for MMORPGs like World of Warcraft and The Sims, but less obvious ones are for non-game focused interactive entities. Entities, because they could be 3D ‘worlds’ like Second [...]

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