Posts Tagged ‘technology’

January 31, 2010 3

Tell Me A Story

By joel krieger in Industry, Innovation, Story, digital, technology

Few would argue that storytelling is one of the most primal and powerful forms of human communication. But what is considered “narrative” these days is definitely up for debate. Because storytelling is such a huge part of what IQ does — we’re always keen on those that challenge the conventional definition of narrative and the [...]

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January 28, 2010 3

Top 10 Reasons Why I Need an iPad

By Charles Duncan jr. in Innovation, News, Silverlight, technology, video

In no particular order is my list of the top 10 reasons why I want need an iPad in my life.

I spend 5 – 7 hours in meetings daily and the iPad will serve me better than a laptop for note taking.
My iPhone is too small for reading and writing email.
I need a [...]

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December 2, 2009 0

IQ INTERACTIVE ANNOUNCES NEW CHIEF STRATEGY OFFICER

By IQ in Industry, News

ATLANTA, GA – Atlanta based IQ Interactive announced today that Bob Morris, formerly COO at the digital agency, would be assuming the role of Chief Strategy Officer.
“Bob is the most accomplished digital strategist that I have ever worked with and our new structure will allow him to dedicate himself to creating the strategies that drive [...]

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March 14, 2009 0

Up-Setting the Bar

By IQ in Industry, News, digital, technology

I recently broke down and tossed my beloved Blackberry for an iPhone. I know I should have done it sooner, especially being the early adopter that I usually am, but the Blackberry was such an excellent tool and it did everything I wanted.
The problem was I didn’t know what I wanted until I got my [...]

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June 2, 2008 0

Darkstar Changes Gaming

By Mason Poe in News

Project Darkstar, from Sun, is an open source endeavor to simplify the really big infrastructure problems common to all multi-user environments. The obvious use of this is for MMORPGs like World of Warcraft and The Sims, but less obvious ones are for non-game focused interactive entities. Entities, because they could be 3D ‘worlds’ like Second [...]

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